this animation was of an aquarium and when your mouse goes over one of the fish they move.
in this animation there are god parts and bad parts for example the graphics are nice and simplified. with the use of vector images it makes it more clean. the colours that are used help make it bright and attractive. unfortunetly the screen is too crowded and the animation that the fish do are delayed.
the overall idea of making them do something when you hover over them is good and i would like to put that into my animation.
in this animation it was a point and shoot game. you had to shoot the fish down but you also had to avoid the bombs. i liked the way that it was more that just point and shoot. and the graphics are interesting.
the bad thing was the fact that all the graphics were dark so you couldn't really see were the bombs were coming down from, but i think that is also a good point so that it makes the game harder. the graphics were made in flash so the quality didn't get worse as you zoomed in which gave of a more professional affect.
overall the coding was good as it wasn't slow when playing and it didn't lag when telling the character to move.
I think that they could have made the fish into something else to make it make more sense, but apart from that i think that this was a good example of a game as it was interactive and it was made well.
after doing research on interactive games we visited the national marine aquariam to research on what fish were in there and in what tank.
we first had to gather information to help us generate ideas. i collected allot of photos and listened to what the people had to say about the aquarium. after hearing that the aquarium's original purpose was to show the people of Plymouth what we had in our waters my team decided that we wanted to focus on the main fish tank about Plymouth. unfortunately because of the absence of fish we had to do allot of research on what used to be in that tank. we used the aquarium's official website to help us find out what fish were inside the tank. after we decided on what fish we were going to focus on, we had to research on how they live and what the look like so it was educationally accurate. my part of this project was to create the visuals for our interactive animation so i did research on what the fish and the environment that they lived in looked like.
this reaserach helped allot because it helped us think of what fish we wanted to include in our animation and what tank to base it on. it also helped us to start thinking about what animations ans interactivenes we whanted to put in out progect.